Wrath of God

T9A Spells

by: Squirrelloid on January 30, 2024

75 x 75

12+ 96" Ground Permanent Place a counter on the target point. At the end of each subsequent Magic Phase roll a d6: 1-3, nothing happens 4-6, each unit within 2d6" suffers 2d6 hits with S5 AP2 and Magical Attacks If a unit fails a Panic Test forced by the spell, it Flees directly away from the marked point. (For all other rules, the Caster is the attacker). The spell then ends.

To search for it in the game, search: a:575

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