Wrath of God
T9A Spells
by: Squirrelloid on January 30, 2024
75 x 75
12+
96"
Ground
Permanent
Place a counter on the target point.
At the end of each subsequent Magic Phase roll a d6:
1-3, nothing happens
4-6, each unit within 2d6" suffers 2d6 hits with S5 AP2 and Magical Attacks
If a unit fails a Panic Test forced by the spell, it Flees directly away from the marked point. (For all other rules, the Caster is the attacker).
The spell then ends.
To search for it in the game, search: a:575