Wrath of God

Magic g

by: Ghast on March 10, 2019

50 x 50

12+ Range 96" Ground Permanent Place a marker. At end of each subsequent Magic Phase roll d6: 1-3 add a counter on the point, 4-6 every unit within 2d6+X (num of counters) suffers 2d6 hits S5 AP2 Mag Attacks. Units failing Panic will flee from the point

To search for it in the game, search: a:4812

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