Wrath of God
Magic g
by: Ghast on March 10, 2019
50 x 50
12+
Range 96"
Ground
Permanent
Place a marker. At end of each subsequent Magic Phase roll d6: 1-3 add a counter on the point, 4-6 every unit within 2d6+X (num of counters) suffers 2d6 hits S5 AP2 Mag Attacks. Units failing Panic will flee from the point
To search for it in the game, search: a:4812