Truth of Time
VotA
by: piteglio on February 4, 2019
250 x 250
5+
Choose a friendly unit within 24'' of the caster.
Rolls for Charge, Flee, Pursuit and Overrun Distance of the unit are done with two additional D6 while discarding the two lowest D6 rolled.
The effects last until the start of your next Magic Phase.
To search for it in the game, search: a:3904