Assault Brother (Plasma)
OPR Battle Brothers
by: AlbatrossAlbert on March 31, 2025
30 x 30
Quality 3+, Defence 3+
Plasma Pistol: 12" A1, AP4
Heavy CCW: A2, AP1
Ambush: May be set aside before deployment. At the start of any round after the first, may be deployed anywhere over 9” away from enemy units. Players alternate in placing Ambush units, starting with the player that activates next. Units that deploy via Ambush can’t seize or contest objectives on the round they deploy.
Fearless: Whenever a unit where most models have this rule fails a morale test, roll one die. On a 4+ it counts as passed instead.
Flying: May move through units and terrain, and ignores terrain effects whilst moving.
To search for it in the game, search: a:25226