War Beserker
OPR War Disciples
by: AlbatrossAlbert on March 30, 2025
30 x 30
Quality 3+, Defence 3+
Heavy Pistol: 12" A1, AP1
CCW: A2, AP1
Ambush - May be set aside before deployment. At the start of any round after the first, may be deployed anywhere over 9” away from enemy units. Players alternate in placing Ambush units, starting with the player that activates next. Units that deploy via Ambush can’t seize or contest objectives on the round they deploy.
Flying - May move through units and terrain, and ignores terrain effects whilst moving.
Furious - When charging, unmodified rolls of 6 to hit in melee deal one extra hit (only the original hit counts as a 6 for special rules).
To search for it in the game, search: a:25223