Master Destroyer (Psychic)
OPR Knight Brothers
by: AlbatrossAlbert on April 16, 2024
40 x 40
Quality 3+, Defence 3+
Rapid Storm Rifle - 24", A6, AP1
Energy Staff - A4, AP1, Poison (Ignores regeneration, and target must re-roll 6s to defend)
Aegis - Ignore wounds on a 6+ check (2+ if wound was from a spell)
Ambush - May be kept in reserve at deployment. Deploy it at the start of any round after the first, at least 9" from enemies. Cannot contest objectives if deployed on the last turn.
Caster (2) - Gains 2 spell tokens per round. May spend them before attacking to cast a spell.
Hero - May deploy with another unit and take morale checks on their behalf.
Fearless - On failing a morale check, roll a d6. On a 4+ it was passed.
Regeneration - Ignore wounds on a 5+ check.
Tough (6) - Takes 6 wounds to kill.
To search for it in the game, search: a:24700