Ancient Stegadon with Engine
TOW Lizardman
by: Yannick on January 26, 2024
60 x 100
M WS BS S T W I A Ld Behemoth
6 4 - 6 6 5 1 3 - Ancient Stegadon
- 2 3 3 - - 4 1 6 Skink Crew (x5)
Saves: 4+
Great Horns: S AP -2
Equipment:
Stegadon/Ancient Stegadon: Great horns and Engine of the Gods
Skink Crew: Hand weapons and javelins
Special Rules:
Close Order, Cold Blooded, Howdah, Immune to Psychology,
Impact Hits (D3+1), Large Target, Poisoned Attacks (javelins only), Stomp Attacks (D3+2), Stubborn, Terror, Arcane Configuration, Burning Alignment
Arcane Configuration:
If your army contains two or more Engines of the Gods, friendly Wizards may apply a +1 modifier to any Casting roll they make whilst within 6" of an Engine of the Gods.
Burning Alignment:
Bound spell, with a Power Level of 3:
Type: Magic Missile
Casting Value: 8+
Range: 15"
Effect: The target enemy unit suffers 2D6 Strength 4 hits, each with an AP of -. This Bound spell has the Flaming Attacks special rule.
To search for it in the game, search: a:24425