Kensai
NIPPON
by: vbbulldog24 on November 12, 2023
20 x 20
Adv4 Mar8 Dis8 Not leader
HP3 Def7 Res4 Ar0+ Aeg5+ against melee
Att4 Off8 Str5 AP1 Ag7 Katana, ignore parry
Kenjutsu2/1:after 2/1 success hit gain 1 extra hit if against same Health Pool
Cherry Blossoms: Katana
eapon gain +1 AP. The bearer gains Kenjutsu2 Additionally, the bearer gains Kenjutsu1 while in
Duelist: must issue/accept duels when possible
Iaijutsu:At step 5 of CC Sequence, the model must use one till the end of the Round of CC.
• Drawing the Void: Aeg+1.
• Ritual of Steel: +2 AP with CC Att.
• A single Moment: +1 to wound with CC Att.
Mempo of Honour: E must Accept Duel, E Att-1
Sashimonos: Each side with one or more units, CR+1
Way of the Warrior:
You cannot refuse a Duel if a model can accept it.
If >= half of the models in a unit
have this rule, the first Break Test taken by the unit in CCis subject to MinRoll. A unit or
Character with this rule that fails a Break Test during the game but survives counts as a Shattered Unit, when determining Victory Points.
To search for it in the game, search: a:24193