Kensai

NIPPON

by: vbbulldog24 on November 12, 2023

20 x 20

Adv4 Mar8 Dis8 Not leader HP3 Def7 Res4 Ar0+ Aeg5+ against melee Att4 Off8 Str5 AP1 Ag7 Katana, ignore parry Kenjutsu2/1:after 2/1 success hit gain 1 extra hit if against same Health Pool Cherry Blossoms: Katana eapon gain +1 AP. The bearer gains Kenjutsu2 Additionally, the bearer gains Kenjutsu1 while in Duelist: must issue/accept duels when possible Iaijutsu:At step 5 of CC Sequence, the model must use one till the end of the Round of CC. • Drawing the Void: Aeg+1. • Ritual of Steel: +2 AP with CC Att. • A single Moment: +1 to wound with CC Att. Mempo of Honour: E must Accept Duel, E Att-1 Sashimonos: Each side with one or more units, CR+1 Way of the Warrior: You cannot refuse a Duel if a model can accept it. If >= half of the models in a unit have this rule, the first Break Test taken by the unit in CCis subject to MinRoll. A unit or Character with this rule that fails a Break Test during the game but survives counts as a Shattered Unit, when determining Victory Points.

To search for it in the game, search: a:24193

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