Ice and Fire
Magic
by: RaZeR on May 3, 2021
50 x 50
7+, 24", Damage, Hex, Missile
2D6 hits with Strength 4, AP 0, Magical. Successful Special Saves against this spell must be rerolled
OR
2D6 hits with Strength 4, AP 0, and Magical. Successful Armour Saves against this spell must be rerolled
To search for it in the game, search: a:7062