Ice and Fire

Magic

by: RaZeR on May 3, 2021

50 x 50

7+, 24", Damage, Hex, Missile 2D6 hits with Strength 4, AP 0, Magical. Successful Special Saves against this spell must be rerolled OR 2D6 hits with Strength 4, AP 0, and Magical. Successful Armour Saves against this spell must be rerolled

To search for it in the game, search: a:7062

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