Ice and Fire
Army
by: PharaoTuthsehrweh on November 1, 2020
50 x 50
7+, Range 24", Damage, Hex, Missile
2D6 hits with Strength 4, AP 0, Magical. Successful Special Saves against this spell must be rerolled.
OR
2D6 hits with Strength 4, AP 0, and Magical. Successful Armour Saves against this spell must be rerolled.
To search for it in the game, search: a:16914