Ice and Fire

HBE_CTPRIME

by: ctprime on October 31, 2020

50 x 50

7+, Range 24", Damage, Hex, Missile 2D6 hits with Strength 4, AP 0, Magical. Successful Special Saves against this spell must be rerolled. OR 2D6 hits with Strength 4, AP 0, and Magical. Successful Armour Saves against this spell must be rerolled.

To search for it in the game, search: a:15517

|< < Random > >|