Wrath of God

OK

by: Logos on June 11, 2020

40 x 60

Range 96" Ground Place a counter on target point. At end of each next Magic Phase roll D6; 1-3: add counter 4-6: each unit in (2D6+counters)" suffers 2D6 hits with Str5, AP2, and Magical Attacks. units flee from point. spell ends, remove counters

To search for it in the game, search: a:15239

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