Truth of Time

Magic

by: Lyannas on May 24, 2017

60 x 60

Cosmos: Augment When the target rolls a Charge Range, Flee, Pursuit or Overrun Distance, roll 1 additional D6. Chaos: Hex When the target rolls a Charge Range, Flee, Pursuit or Overrun Distance, roll one D6 less than normal 9+ {7+} 18" Lasts one Turn

To search for it in the game, search: a:1306

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