Truth of Time
Magic
by: Lyannas on May 24, 2017
60 x 60
Cosmos: Augment
When the target rolls a Charge Range, Flee, Pursuit or Overrun
Distance, roll 1 additional D6.
Chaos: Hex
When the target rolls a Charge Range, Flee, Pursuit or Overrun Distance, roll one D6 less than normal
9+ {7+} 18"
Lasts one Turn
To search for it in the game, search: a:1306