Ancient Stegadon with Engine

Lizardman List 1

by: Yannick on January 26, 2024

60 x 100

M WS BS S T W I A Ld Behemoth 6 4 - 6 6 5 1 3 - Ancient Stegadon - 2 3 3 - - 4 1 6 Skink Crew (x5) Saves: 4+ Great Horns: S AP -2 Equipment: Stegadon/Ancient Stegadon: Great horns and Engine of the Gods Skink Crew: Hand weapons and javelins Special Rules: Close Order, Cold Blooded, Howdah, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (javelins only), Stomp Attacks (D3+2), Stubborn, Terror, Arcane Configuration, Burning Alignment Arcane Configuration: If your army contains two or more Engines of the Gods, friendly Wizards may apply a +1 modifier to any Casting roll they make whilst within 6" of an Engine of the Gods. Burning Alignment: Bound spell, with a Power Level of 3: Type: Magic Missile Casting Value: 8+ Range: 15" Effect: The target enemy unit suffers 2D6 Strength 4 hits, each with an AP of -. This Bound spell has the Flaming Attacks special rule.

To search for it in the game, search: a:24426

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