Priest on Ancient Stegadon

TOW Lizardman

by: Yannick on January 26, 2024

60 x 100

M WS BS S T W I A Ld Behemoth(character) 6 2 3 3 2 - 4 1 6 Skink Priest 6 4 - 6 6 7 1 3 - Ancient Stegadon - 2 3 3 - - 4 1 6 Skink Crew (x5) Saves: 4+ Great Horns: S AP -2 Wizard level 1 Equipment: Priest: Hand weapon and calloused hide (counts as light armour)* Stegadon: Great horns and giant bow Special Rules: Arcane Vassal, Aquatic**, Cold Blooded, Lore of Lustria, Close Order, Howdah, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (javelins only), Stomp Attacks (D3+2), Stubborn, Terror, Arcane Configuration, Burning Alignment Arcane Configuration: If your army contains two or more Engines of the Gods, friendly Wizards may apply a +1 modifier to any Casting roll they make whilst within 6" of an Engine of the Gods. Burning Alignment: Bound spell, with a Power Level of 3: Type: Magic Missile Casting Value: 8+ Range: 15" Effect: The target enemy unit suffers 2D6 Strength 4 hits, each with an AP of -. This Bound spell has the Flaming Attacks speci

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