Ice and Fire
magic
by: grifis on November 28, 2020
50 x 50
7+, Range 24", Damage, Hex, Missile
2D6 hits with Strength 4, AP 0, Magical. Successful Special Saves against this spell must be rerolled.
OR
2D6 hits with Strength 4, AP 0, and Magical. Successful Armour Saves against this spell must be rerolled.
To search for it in the game, search: a:4983